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	<title>Chewy Apps &#187; AppStore</title>
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	<link>http://www.chewyapps.com</link>
	<description>Home of Henning Hoffmann, an iPhone developer who creates apps for others and himself.</description>
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		<title>Reuploaded my App</title>
		<link>http://www.chewyapps.com/2009/01/12/reuploaded-my-app/</link>
		<comments>http://www.chewyapps.com/2009/01/12/reuploaded-my-app/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 13:35:49 +0000</pubDate>
		<dc:creator>henning</dc:creator>
				<category><![CDATA[Chewy Xbox]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.chewyapps.com/?p=97</guid>
		<description><![CDATA[So this morning I fixed the bug that Apple rejected my app for. It took all of 20 seconds. I have to make sure that this kind of bug doesn&#8217;t slip through the cracks next time!
I resubmitted my app to the AppStore this morning, hopefully I&#8217;ll get the same quick service I got last week!
Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>So this morning I fixed the bug that Apple rejected my app for. It took all of 20 seconds. I have to make sure that this kind of bug doesn&#8217;t slip through the cracks next time!</p>
<p>I resubmitted my app to the AppStore this morning, hopefully I&#8217;ll get the same quick service I got last week!</p>
<p>Here&#8217;s hoping!</p>
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		<title>Finally Submitted my App to the AppStore</title>
		<link>http://www.chewyapps.com/2009/01/05/finally-submitted-my-app-to-the-appstore/</link>
		<comments>http://www.chewyapps.com/2009/01/05/finally-submitted-my-app-to-the-appstore/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 13:58:45 +0000</pubDate>
		<dc:creator>henning</dc:creator>
				<category><![CDATA[Chewy Xbox]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.chewyapps.com/2009/01/05/finally-submitted-my-app-to-the-appstore/</guid>
		<description><![CDATA[After much ado about provisioning profiles, Entitlement files, icons, and setting values in the Target and not the Project, my app is finally in Apple&#8217;s queue for approval.
It was quite frustrating to have my app rejected over and over again as I tried different things. What made it even worse is that the message they [...]]]></description>
			<content:encoded><![CDATA[<p>After much ado about provisioning profiles, Entitlement files, icons, and setting values in the Target and not the Project, my app is finally in Apple&#8217;s queue for approval.</p>
<p>It was quite frustrating to have my app rejected over and over again as I tried different things. What made it even worse is that the message they give you as to why they can&#8217;t accept the app isn&#8217;t even accurate.</p>
<p>I don&#8217;t know if I misread the docs or what, but I was pretty sure you were supposed to &#8220;skip to step 12&#8243;, which would bypass the whole Entitlements thing. Plus I did have a 57 x 57 icon, but it wasn&#8217;t named &#8220;Icon.png&#8221;. I don&#8217;t know what I finally did to correct the problem I was getting (the message was saying that my app wasn&#8217;t signed correctly), but this morning I finally got my app through. Yay!</p>
<p>Now I just need to wait for Apple&#8217;s approval or disapproval.</p>
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		<title>Beta Testing my App, Part 2</title>
		<link>http://www.chewyapps.com/2008/12/31/beta-testing-my-app-part-2/</link>
		<comments>http://www.chewyapps.com/2008/12/31/beta-testing-my-app-part-2/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 15:01:36 +0000</pubDate>
		<dc:creator>henning</dc:creator>
				<category><![CDATA[Chewy Apps]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.chewyapps.com/2008/12/31/beta-testing-my-app-part-2/</guid>
		<description><![CDATA[Well, I figured out how to create an ad hoc provisioning profile and distribute my app. 
The only problem is that it only worked for one person. The other two people I distributed the app to couldn&#8217;t get it to work. That is pretty strange since I put all of their devices into the profile. [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I figured out how to create an ad hoc provisioning profile and distribute my app. </p>
<p>The only problem is that it only worked for one person. The other two people I distributed the app to couldn&#8217;t get it to work. That is pretty strange since I put all of their devices into the profile. All of them should have worked, or none. So I don&#8217;t know what&#8217;s up with that.</p>
<p>My next strategy is just to submit the app to Apple&#8217;s AppStore. <img src='http://www.chewyapps.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Promotional Codes are in, Still no Demos</title>
		<link>http://www.chewyapps.com/2008/12/04/promotional-codes-are-in-still-no-demos/</link>
		<comments>http://www.chewyapps.com/2008/12/04/promotional-codes-are-in-still-no-demos/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 16:14:28 +0000</pubDate>
		<dc:creator>henning</dc:creator>
				<category><![CDATA[Chewy Apps]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.chewyapps.com/?p=63</guid>
		<description><![CDATA[According to MacRumors, developers can now issue 50 promotional codes for their iPhone applications. So as a developer, you can give out 50 codes for people to download your app for free. This means that people like those at Veiled Games don&#8217;t have to send review sites money anymore to cover the cost of purchasing [...]]]></description>
			<content:encoded><![CDATA[<p>According to MacRumors, <a href="http://www.macrumors.com/2008/12/02/developers-can-now-issue-free-promotional-copies-of-iphone-apps/" target="_blank">developers can now issue 50 promotional codes</a> for their iPhone applications. So as a developer, you can give out 50 codes for people to download your app for free. This means that people like those at <a href="http://www.veiledgames.com/blog/" target="_blank">Veiled Games</a> don&#8217;t have to send review sites money anymore to cover the cost of purchasing their games.</p>
<p>This is great news for those who want to promote their apps to review sites and journalists. But it doesn&#8217;t solve the problem of demos. Many developers want to have demo versions of their apps with unlock codes that&#8217;ll allow people to use all the functionality of the app. This is not possible today. Instead, developers have to issue two versions of their apps to the AppStore.</p>
<p>Either way, this doesn&#8217;t affect me yet. I&#8217;m doing custom iPhone work for others who have to worry about publishing to the store. And my first app is going to be free, whenever that is!</p>
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