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Posts tagged ‘AppStore’

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Reuploaded my App

So this morning I fixed the bug that Apple rejected my app for. It took all of 20 seconds. I have to make sure that this kind of bug doesn’t slip through the cracks next time!

I resubmitted my app to the AppStore this morning, hopefully I’ll get the same quick service I got last week!

Here’s hoping!

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Finally Submitted my App to the AppStore

After much ado about provisioning profiles, Entitlement files, icons, and setting values in the Target and not the Project, my app is finally in Apple’s queue for approval.

It was quite frustrating to have my app rejected over and over again as I tried different things. What made it even worse is that the message they give you as to why they can’t accept the app isn’t even accurate.

I don’t know if I misread the docs or what, but I was pretty sure you were supposed to “skip to step 12″, which would bypass the whole Entitlements thing. Plus I did have a 57 x 57 icon, but it wasn’t named “Icon.png”. I don’t know what I finally did to correct the problem I was getting (the message was saying that my app wasn’t signed correctly), but this morning I finally got my app through. Yay!

Now I just need to wait for Apple’s approval or disapproval.

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Beta Testing my App, Part 2

Well, I figured out how to create an ad hoc provisioning profile and distribute my app.

The only problem is that it only worked for one person. The other two people I distributed the app to couldn’t get it to work. That is pretty strange since I put all of their devices into the profile. All of them should have worked, or none. So I don’t know what’s up with that.

My next strategy is just to submit the app to Apple’s AppStore. :)

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Promotional Codes are in, Still no Demos

According to MacRumors, developers can now issue 50 promotional codes for their iPhone applications. So as a developer, you can give out 50 codes for people to download your app for free. This means that people like those at Veiled Games don’t have to send review sites money anymore to cover the cost of purchasing their games.

This is great news for those who want to promote their apps to review sites and journalists. But it doesn’t solve the problem of demos. Many developers want to have demo versions of their apps with unlock codes that’ll allow people to use all the functionality of the app. This is not possible today. Instead, developers have to issue two versions of their apps to the AppStore.

Either way, this doesn’t affect me yet. I’m doing custom iPhone work for others who have to worry about publishing to the store. And my first app is going to be free, whenever that is!