Browsing all articles in Chewy Xbox
I Pulled Chewy Xbox from AppStore
Today I had to pull Chewy Xbox from the AppStore.
Like I said earlier, my data provider has been bandwidth limited. Which means that my app only works some of the time. Which means that hundreds of people were trying my app and giving it one-star reviews because it didn’t work.
I contacted Microsoft about getting into [...]
Update: Chewy Xbox, Live Data, and Gmail
Duncan told me that Microsoft is now accepting applications again to get into their XCDP (Xbox Community Developer Program). So I sent them an email a couple weeks ago, but I haven’t received any word. I hope that I get accepted into the program. I think that Chewy Xbox is a really smart app, and [...]
Chewy Xbox – Data Source Trouble
Hello all. Right now I’m using DuncanMackenzie.net for my Xbox Live data. He’s been very kind to make the Xbox Live data available for free to developers such as me. But it looks like the free ride may be over. The amount of data he’s allowed to retrieve has been capped, it seems. So sometimes [...]
Chewy Xbox is Available!
Chewy Xbox is now available on the iTunes store! Yay. Great day for me. You should check it out. You don’t have to have an XBox or an Xbox Live membership to try it out either. Just start it up and enter some handles you think might be taken.
Okay, it’s been out for almost two [...]
Waiting on Contract
UPDATE: I’ve since contacted Apple a couple times, and they’ve created a ticket for me. But there’s still no action on it.
I really shou ld have checked the iTunes Connect website. Because it says that I need to have my contract complete before I can put even a free application up on the [...]
Reuploaded my App
So this morning I fixed the bug that Apple rejected my app for. It took all of 20 seconds. I have to make sure that this kind of bug doesn’t slip through the cracks next time!
I resubmitted my app to the AppStore this morning, hopefully I’ll get the same quick service I got last week!
Here’s [...]
My App was Rejected
It only took a few days for Apple to get around to checking out my app. Which is a lot better than I’ve been led to believe.
They rejected it for a perfectly valid reason – they entered the app’s legend and found my UI didn’t meet their guidelines. The funny thing is, this is actually [...]
Finally Submitted my App to the AppStore
After much ado about provisioning profiles, Entitlement files, icons, and setting values in the Target and not the Project, my app is finally in Apple’s queue for approval.
It was quite frustrating to have my app rejected over and over again as I tried different things. What made it even worse is that the message they [...]
Beta Testing my App
I am at the stage now where I can beta test my app. So I went to Apple’s developer website to figure out how to sent beta versions of my app to friends, and the instructions there were less than lucid.
I understood the part about getting my friend’s Device ID’s, and creating a new provisioning [...]
Shakedown
For the past couple days I’ve had some free time between assignments that have been rather short. So I’ve had a chance to work on my app.
I guess it wouldn’t be that big a deal to reveal that it’s yet another Xbox Live friends app. Back when I though of the idea, there were no [...]